Big Ideas

Big Ideas

Design for the life cycle includes consideration of social and environmental impacts
including manufacturing process, packaging, disposal, and recycling considerations
.
Services and products can be designed through consultation and collaboration.
Tools and technologies
tools that extend human capabilities
can be adapted for specific purposes.

Content

Learning Standards

Content

recognition of entrepreneurial opportunities
identification of gaps where entrepreneurial opportunities might exist; experimentation with small-scale entrepreneurial ventures
types of business ventures and social entrepreneurship
focuses on developing and implementing solutions for social, cultural, and environmental challenges
factors that can promote innovation and entrepreneurial success, including networking, product/service knowledge, and market analysis
characteristics of the global market and local economic trends
components of starting a small business, including registration and financial considerations
may include:
  • budgeting
  • ways to access outside sources of funding and support for a venture
  • ways to control and manage cash flow and track expenses
  • taxation
ways to protect
for example, copyrights, trademarks, patents
intellectual property
design for the life cycle
taking into account economic costs, and social and environmental impacts of the product, from the extraction of raw materials to eventual reuse or recycling of component materials
interpersonal and presentation skills
for example, professional communications, collaboration, follow-ups, and courtesies; technological or visual supports to accompany marketing or demonstrations at conferences
to promote products and/or services and to interact with clients
emerging career options for young entrepreneurs
ethics of cultural appropriation
use of a cultural motif, theme, “voice,” image, knowledge, story, song, or drama, shared without permission or without appropriate context or in a way that may misrepresent the real experience of the people from whose culture it is drawn
and plagiarism

Curricular Competency

Learning Standards

Curricular Competency

Applied Design

Understanding context
  • Conduct user-centred research
    research done directly with potential users to understand how they do things and why, their physical and emotional needs, how they think about the world, and what is meaningful to them
    to understand opportunities and barriers
Defining
  • Establish a point of view for a chosen design opportunity
  • Identify potential users, intended impact, and possible unintended negative consequences
  • Make decisions about premises and constraints
    limiting factors, such as available technologies, expense, space, environmental impact
    that define the design space
Ideating
  • Identify and analyze gaps to explore possibilities for innovation
  • Take creative risks
  • Generate ideas and enhance others’ ideas to create a range of possibilities, and prioritize the possibilities for prototyping
  • Critically analyze how competing social, ethical, and sustainability factors impact designed solutions to meet global needs for preferred futures
  • Work with users throughout the design process
Prototyping          
  • Identify, critique, and use a variety of sources of inspiration
    may include personal experiences; First Peoples perspectives and knowledge; the natural environment and places, including the land, its natural resources, and analogous settings; people, including users, experts, and thought leaders
    and information
    may include professionals; First Nations, Métis, or Inuit community experts; secondary sources; collective pools of knowledge in communities and collaborative atmospheres both online and offline
  • Choose an appropriate form and level of detail for prototyping
  • Plan procedures for prototyping multiple ideas
  • Analyze the design for the life cycle and evaluate its impacts
    including social and environmental impacts of extraction and transportation of raw materials; manufacturing, packaging, and transportation to markets; servicing or providing replacement parts; expected usable lifetime; and reuse or recycling of component materials
  • Construct prototypes, making changes to tools, materials, and procedures as needed
  • Record iterations
    repetitions of a process with the aim of approaching a desired result
    of prototyping
Testing
  • Obtain and evaluate critical feedback from multiple sources
    may include peers; users; First Nations, Métis, or Inuit community experts; other experts and professionals both online and offline
    , both initially and over time
  • Develop an appropriate test
    includes evaluating the degree of authenticity required for the setting of the test, deciding on an appropriate type and number of trials, and collecting and compiling data
    of the prototype
  • Based on feedback received and evaluated, make changes to product and/or service plan or processes as needed
Making
  • Identify tools, technologies, materials, processes, cost implications, and time needed for development and implementation
  • Use project management processes
    setting goals, planning, organizing, constructing, monitoring, and leading during execution
    when working individually or collaboratively to coordinate or create processes or products
  • Share
    may include showing to others or use by others, giving away, or marketing and selling
    progress to increase opportunities for feedback, collaboration, and, if applicable, marketing
Sharing
  • Decide on how and with whom to share or promote their product or service
    for example, a physical product, process, system, service, designed environment
    , their creativity, and, if applicable, their intellectual property
    creations of the intellect such as works of art, inventions, discoveries, design ideas to which one has the legal rights of ownership
  • Critically reflect on their design thinking and processes, and identify new design goals, including how they or others might build on their concept
  • Critically evaluate their ability to work effectively, both individually and collaboratively

Applied Skills

Evaluate safety issues
for example, viruses, phishing, privacy (digital); ergonomics, lifting, repetitive stress injuries (physical)
for themselves, co-workers, and users in both physical and digital environments
Identify and critically assess skills needed related to the project(s) or design interests, and develop specific plans to learn or refine skills over time
Evaluate and apply a framework for problem solving

Applied Technologies

Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for design and production interests
Evaluate impacts, including unintended negative consequences, of choices made about technology use
Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change
Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level